native cod_make_explosion(ent, distance = 0, explosion = true, Float:dmgDistance = 0.0, Float:damage = 0.0, Float:factor = 0.5, suicide = false);
Entity index, can be player
Specifies beam distance
If true shows explosion effect
Distance from entity where players will be hurt
Damage dealt to players in dmgDistance
Intelligence bonus for damage
If true player will die after explosion
Makes an explosion effect around entity.
This function has no return value.