native cod_set_user_speed(id, Float:value, type = ROUND);
Bonus type, valid types are:
CLASS - for class
ITEM - for item
ADDITIONAL - static bonus
ROUND - until round end
DEATH - until death
DAMAGE_GIVEN - until player damage enemy
DAMAGE_TAKEN - until player is hurt
Sets player speed bonus.
Player speed is calculated from base speed, condition bonus and speed bonus.
Higher speed bonus has priority, but still will be reduced by bonuses with value lower than 0.
Set value to COD_FREEZE (0.1) to prevent player from moving.
This function has no return value.