forward cod_cmd_start(id, button, oldButton, flags, playerState);
id | Player index |
button | Button that is being pressed right now in IN_* format |
oldButton | Last pressed button in IN_* format |
flags | Player flags in FL_* format |
playerState | Player state used also for render, valid values: RENDER_ALWAYS - always RENDER_STAND - only if player is standing still RENDER_MOVE - only if player is moving RENDER_DUCK - only if player is ducking RENDER_SHIFT - only if player is walking |
Multiforward called on player spawn.
This forward ignores the returned value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.