forward cod_class_damage_victim(attacker, victim, weapon, &Float:damage, damageBits, hitPlace);
attacker | Attacker index |
victim | Victim index |
weapon | Weapon used to make this damage |
damage | Amount of damage to deal, can be manipulated, set to COD_BLOCK (-1.0) to block damage |
damageBits | Damage flags in DMG_* format |
hitPlace | Body hit place in HIT_* format |
Player class called before player receives damage.
This forward ignores the returned value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.