native cod_add_user_gravity(id, Float:value, type = ROUND);
id | Player index |
value | Value amount |
type | Bonus type, valid types are: CLASS - for class ITEM - for item ADDITIONAL - static bonus ROUND - until round end DEATH - until death DAMAGE_GIVEN - until player damage enemy DAMAGE_TAKEN - until player is hurt |
Add value to player gravity bonus.
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.