#define is_user_valid(%1) (1 <= %1 <= MAX_PLAYERS)
#define get_bit(%2,%1) (%1 & (1<<(%2&31))) #define set_bit(%2,%1) (%1 |= (1<<(%2&31))) #define rem_bit(%2,%1) (%1 &= ~(1 <<(%2&31)))
#define MAX_NAME MAX_NAME_LENGTH #define MAX_SAFE_NAME MAX_NAME * 2 #define MAX_DESC 256
#define COD_STOP 4 #define COD_CONTINUE 0 #define COD_BLOCK -1.0 #define COD_FREEZE 0.1
#define DMG_BULLET (1<<1) #define DMG_BURN (1<<3) #define DMG_FREEZE (1<<4) #define DMG_FALL (1<<5) #define DMG_NERVEGAS (1<<16) #define DMG_HEGRENADE (1<<24) #define DMG_DYNAMITE (1<<25) #define DMG_MINE (1<<26) #define DMG_ROCKET (1<<27) #define DMG_THUNDER (1<<28) #define DMG_KILL (1<<29) #define DMG_REPEAT (1<<30) #define DMG_CODSKILL (1<<31)
#define RENDER_ALWAYS (1<<1) #define RENDER_MOVE (1<<2) #define RENDER_STAND (1<<3) #define RENDER_DUCK (1<<4) #define RENDER_SHIFT (1<<5)
#define BOMBSITE_A 0 #define BOMBSITE_B 1 #define BOMB_DROP 2 #define BOMB_PLANT 3 #define BOMB_EXPLODE 4 #define BOX 5
#define FIRE 0 #define POISON 1 #define HEAL 2
#define PROMOTION_NONE 0 #define PROMOTION_FIRST 1 #define PROMOTION_SECOND 2 #define PROMOTION_THIRD 3
#define TYPE_HUD 0 #define TYPE_DHUD 1
#define RANDOM -3 #define FULL -2 #define NONE -1 #define CLASS 0 #define ITEM 1 #define ADDITIONAL 2 #define ROUND 3 #define DAMAGE_GIVEN 4 #define DAMAGE_TAKEN 5 #define DEATH 6 #define USED 7 #define ALL 8
Can be used as codSounds[SOUND_TYPE].
#define SOUND_SELECT 0 #define SOUND_EXIT 1 #define SOUND_START 2 #define SOUND_START2 3 #define SOUND_LVLUP 4 #define SOUND_LVLUP2 5 #define SOUND_LVLUP3 6 #define SOUND_DEPLOY 7 #define SOUND_ACTIVATE 8 #define SOUND_CHARGE 9 #define SOUND_PICKUP 10 #define SOUND_THUNDER 11 #define SOUND_ONE 12 #define SOUND_LAST 13 #define SOUND_FORCE 14 #define SOUND_HUMILIATION 15 #define SOUND_BOMB 16 #define SOUND_APPLAUSE 17 #define SOUND_LAUGH 18 new const codSounds[SOUND_LAUGH + 1][] = { "CoDMod/select.wav", "CoDMod/close.wav", "CoDMod/start.wav", "CoDMod/start2.wav", "CoDMod/levelup.wav", "CoDMod/levelup2.wav", "CoDMod/levelup3.wav", "CoDMod/deploy.wav", "CoDMod/activate.wav", "CoDMod/charge.wav", "CoDMod/pickup.wav", "CoDMod/thunder.wav", "CoDMod/one.wav", "CoDMod/last.wav", "CoDMod/force.wav", "CoDMod/humiliation.wav", "CoDMod/bomb.wav", "CoDMod/applause.wav", "CoDMod/laugh.wav" };
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.